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Modelo 3D Z-System Tactical Hex Map por seravi no Thingiverse

Descrição

Z-System is an effort to make a standard for 3D printable game hexes for tactical miniatures combat. Basic tile system designed by Nildex. Most of the basic terrain types and game system designed by Seravi. Translations from English to Japanese done by Mierinco. Playtesting done by Grory159. The castle cap is derived from kyle59's Minecraft Castle.

UPDATE: I haven't touched the system in years,but I decided it was time for an update, as I am using it in a current game. For faster setup, I have 7 base tiles welded together. I also have 3 plain base hexes welded together. This can be used for large areas of the same terrain type, or link them to act as a base for things like structures or large, multi-hex terrain features.

I also added Tac Hex Building 1-5, if you are looking for terrain for a 50m = 1 hex scale. I also print out scatter terrain and use it for 28mm figures that use hexes.

Instruções

Parts printed in PLA (except for colony, see below). The base parts are used to define the general play area. The middle parts are used to change the altitude of a given hex. The cap pieces are used to determine the terrain type. Painting is done with model paints (including grass paint) and with inexpensive craft store acrylic paints. If you plan on putting units on a stand, use a 3.2mm drill bit to widen the central hole. Miniatures or game pieces can then be mounted on 3mm aluminium rod. To change terrain types, download one of the caps we have already designed, or design your own. If you can, please link any new caps that you make so that others can share.

I have also printed out hexes using a DLP resin printer, but the cost per hex is pretty high. For the O'Neill Colony use a DLP resin printer with support. I suggest rotating the base to a 45 degree angle from the print surface.

Thingiverse

Z-System Tactical Hex Map

209
Curtidas
0
Downloads
216
Coleções
Tags
hex maps Terrain wargaming
Licença Creative Commons - Attribution - Share Alike
Arquivos (27)
ZSYSMultiHex-BasePlate.stl 44.2 KB
zsystem-lbase.stl 186.6 KB
ztile_basev2_repaired.stl 24.1 KB
ztile_midv2_repaired.stl 29.4 KB
ztile_topv2_repaired.stl 16.5 KB
Z_System_Tac_Hex_-_Building_1.stl 20.6 KB
Z_System_Tac_Hex_-_Building_2.stl 20.6 KB
Z_System_Tac_Hex_-_Building_3.stl 33.9 KB
Z_System_Tac_Hex_-_Building_4.stl 20.7 KB
Z_System_Tac_Hex_-_Building_5.stl 22.1 KB
forest_cap_z_system_hex1_repaired.stl 382.8 KB
river_cap_z_system_hex-3.stl 17.8 KB
city_cap_z_system_hex_repaired.stl 36.2 KB
riverbend_cap_z_system_hex-4_repaired.stl 22.2 KB
mountain_cap_z_system_hex_repaired.stl 134.8 KB
big_sight_cap_z_system_hex_repaired.stl 30.6 KB
road_cap_z_system_hex_repaired.stl 16 KB
road_intersection_cap_z_system_hex_repaired.stl 17.5 KB
forest_road_cap_z_system_hex_repaired.stl 254.5 KB
river_bridge_cap_z_system_hex_repaired.stl 25.3 KB
ocean_cap_z_system_hex_repaired.stl 14.5 KB
swamp_cap_z_system_hex_repaired.stl 264 KB
castlev4_kyle59_cap_z_system_hex_repaired.stl 124.2 KB
moon_cap_z_system_hex_repaired.stl 67.9 KB
big_sight_cap_z_system_hex2_repaired.stl 32.8 KB
zsystemplanet4_1.stl 484.6 KB
colonyhex.stl 22.6 MB
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