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Descrição
[ UPDATED VERSION THERE: http://www.thingiverse.com/thing:182913 ]
[NOTE: for the unity3D scene and sources, simply download "UNITY3D-Demo(With Sources).zip" here, in the "Thing files"]
I have been working on gesture interaction with 3D cameras for over 10 years (at SoftKinetic). Thanks to the Oculus Rift, you can now manipulate 3D objects in a natural way with a consumer product! And that is very exciting!
You can see this in action here, with the first experiment: http://www.youtube.com/watch?v=AlCjPC1n1nE&feature=youtu.be
The 3D camera mount for the Oculus Rift (dev kit) fits the Creative Senz3D camera. And you can order one for just $149!
http://click.intel.com/intelsdk/Creative_Interactive_Gesture_Camera_Developer_Kit-P2061.aspx
I also attached a sample Unity scene (and sources) to get you started.
Instruções
Hardware:
Force fit LeftArm.stl and RightArm.stl into OculousMainPart.stl
You will need one standard camera screw (1/4-20) to attach the camera.
You can print a few CableClip.stl to attach the camera cable to the Oculus cable.
Each object has a flat face and can easily be printed without support or raft.
On MakerWare, I use these settings:
- infill 33%
- number of shells: 4
- layer height: 0.2mm
Software:
- UNITY3D-Demo(With Sources).zip contains a build of what i?s seen in the video and the (Unity 3D) sources that you can modify
- You need to download and install iisu Free v3.6 (you will need to register first): http://www.softkinetic.com/fr-be/products/iisumiddleware.aspx
- If you want to edit the sources you need to install Unity 3D: http://unity3d.com/
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