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A rooster, since we didn't have one. :)


A note about my 3D printable figurines
Over the years I experimented with creating 3D printable figurines, including a workflow that involved posing and adapting stripped game assets. It was an interesting phase of my portfolio, but the process was extremely inconsistent and time‑intensive because every asset started from a different baseline.
With the arrival of modern AI‑assisted modelling tools, that old workflow no longer makes sense—both in terms of quality and the time required. Because of this, I’ve stepped away from creating or maintaining those types of models.
The figurines that remain available are part of my past work. They are provided as‑is, with all their limitations, and I won’t be updating them or bringing them up to current standards.
My focus now is on engineering‑grade 3D CAD design, which is where I put my time, energy, and expertise.
Thank you for understanding, and for the support you’ve shown throughout my different creative phases.