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Descrição
Game is inspired by AttackWing, X-Wing template movement, but adapted to be fully printed and played with fighter jets.
Simple rules to play
Components (all can be printed except play surface)
- Fighter miniatures (or stand-ins) with bases
- Movement templates (or rulers/measuring tape)
- Six-sided dice (at least 4 per player) - can be printed or use any dice
- Damage tracking (e.g., tokens or counters)
- Play surface (table or floor)
Fighter Stats (Printed on Fighter Base/Card):
- HP (Hull Points): The fighter's health.
- Atk (Attack): The number of attack dice rolled.
- Def (Defense): The number of defense dice rolled.
- Movement Dial/List: A list of available maneuvers (see below).
Movement Key:
All movement is divided to forward, 45 degree turn and 90 degree turn. All movement have move values of 1x, 2x, 3x (there according templates for it)
If arrow is without any breaks it means it moves 1x (below example of 1x 90degree turn)
If an arrow has a single break, made of two parts it indicates movement of 2x (below is example of forward 2x)

If line has 2 breaks, it indicates movement of 3x (below is example of 3x 45 degree turn)

Movement Scale:
- 1x = 5cm
- 2x = 10cm
- 3x = 15cm
Each Fighter has unique stats and Movement Dials
Game Setup:
- Table Setup: Players agree on a playing area.
- Squad Selection: Each player selects two fighters.
- Deployment: Players alternate deploying their fighters within a designated deployment zone at opposite ends of the table.
Gameplay:
The game proceeds in rounds. Each round consists of the following phases:
- Maneuver selection: each player selects a maneuver from their fighter's movement dial in secret and puts it face down near there fighter
- Activation Phase: Players alternate activating one of their fighters (roll a dice who goes first each round)
- Movement Phase: The active player executes preselected maneuver from step 1. of their fighter. Use movement templates to move.
- Attack Phase (Optional): After moving, the active fighter may attack one enemy fighter within range and within their firing arc, marked on base. Use movement forward templates for range checking. If template touches both bases (lets say forward 2x), then range between those two fighters is 2. If range is 1x, attacker gets +1 atk dice. If range is 3x defender gets +1 def dice. (can play that range is unlimited, so anything above range 2 gives defender a bonus)
Attack Resolution:
- Range and Arc: Determine the range between the attacker and defender.
- Range 1: +1 Attack dice for the attacker.
- Range 3+ (Beyond Range 2): +1 Defense dice for the defender.
- Attack Roll: The attacker rolls their Atk dice. Each 4+ is a hit. (or use printed dice marked with X)
- Defense Roll: The defender rolls their Def dice. Each 4+ negates one hit.
- Damage: Any unnegated hits are dealt as damage to the defender's HP.
Use stats on fighter base to determinate how many base dice for attack and defence each player gets
Special Rules:
- Off-Board: If a fighter moves off the edge of the playing area, it is immediately destroyed.
- Collision: If two fighters collide (bases touch), neither fighter can attack this round, and both take 1 HP damage.
- Winning the Game: The last player with remaining fighters wins.
Assemble Fighter is simple. Use base, then staff print and put model on top. For Dials, please use put lid with small cutout to top (as printed on build plate)
Example Turn:
Player 1 activates their F38. They choose a "L45 2x" maneuver and move their fighter 10cm to the left at a 45-degree angle. They are now within Range 1 of an enemy T009. They attack, rolling 3 attack dice (2 base + 1 for Range 1). They roll 4, 5, and 2. Two hits are scored. Player 2 rolls 1 defense die and rolls a 3. The T009 takes 2 damage.
These rules provide a solid foundation for your game. You can add more complex rules later, such as special abilities for fighters, different weapon types, or scenario objectives, but this is a good starting point for playtesting.
If you have any questions, suggestions or rules unclear please let me know, I will try to update it.
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