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BattleTech Terrain
Here's a colourised version of the Terrain Hex Bases used with BattleTech maps, they help add vertical dimensions to the maps and make LOS clearer.
I've updated them from my last version to make more efficient use of the AMS and colour swaps. The woods are now in three colour swaps, a black base, brown trunks, green leaves and a white name on top. It should be only four swaps. The Rubble is now two colour swaps, a black base, brown stones and a white name on top.
I've also moved the print profile from 0.2 print head to 0.4 print head, you don't see a massive quality difference beyond the Hex name and it you are bulk printing you can use a 0.2mm or 0.16mm as a compromise. They don't need supporting to print.
The Print file has two versions of the Hex base, named and blank. I've not coloured the name on the hex white as this resulted in a swap per layer and was very inefficient, you can leave them black or run a white posca pen over the raised text as shown below.
Hex Base text before colouring | Hex Base text after Posca pen colouring |
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Scenery Available
- Light Woods - Named x1
- Light Woods - Blank x1
- Heavy Woods - Named x1
- Heavy Woods - Blank x1
- Rubble - Named x1
- Rubble - Blank x1
Next step is to add in the 4 hex cluster versions.
More BattleTech
Have a look at the additional BattleTech projects I've uploaded.
BattleTech Coloured Terrain Hexes
Publicado em 4 de nov de 2024
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