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Descrição
Hexjacency — Rules of Play
Objective
Be the last player able to make a legal placement. If you cannot place a piece on your turn, you lose.
Game Components
Each player (Red and Blue, or any color you so chose to print) receives:
- 24 Single Hexes (1×1)
- 2 Double Hexes (2×1)
- 2 L-Shapes (2×2 with one corner missing)
- 1 Bridge (2×2 square platform)
- 1 Teleporter (temporary wall + teleport endpoint)
The board is a 7×7 grid. Only empty spaces may be occupied unless a bridge permits otherwise.
Setup
- The board begins empty.
- Players chose a corner to start from
- Each player’s supply of pieces remains visible to both sides.
Turn Structure
On your turn, you must attempt one of the following:
1. Place a Piece
You may place one of your remaining pieces on the board if:
- At least one hex of the new piece touches one hex of your most recently placed piece (orthogonal or diagonal).
- The piece fits entirely within the board’s boundaries.
- The spaces it covers are not blocked (unless using a bridge; see below).
After placing a piece, it becomes your new “last piece” for adjacency purposes.
2. Deploy the Bridge (once per game)
Your 2×2 bridge is placed elevated above the board:
- It covers four spaces but does not occupy them; instead it blocks movement beneath.
- Those four spaces on the top of the bridge can hold pieces as if they were normal board spaces.
- Once placed, it remains for the rest of the game.
- You must still obey adjacency by touching your last piece to the top of the bridge or to its edges.
3. Use the Teleporter (once per game)
A teleporter creates a temporary 1-hex wall and a teleport endpoint lasting three rounds (your next three turns).
When activated:
- Place the teleporter marker on an empty space adjacent to your last piece.
- This hex becomes a solid wall for all players until the timer expires.
- You may, on this turn and your next two turns, treat the teleporter tile as an adjacency anchor:
- You may place your new piece touching either your actual last piece or the teleporter tile.
- After three of your turns, the teleporter marker is removed and the space becomes empty again.
Restrictions
- You may never place a piece that fails adjacency with your last piece or active teleporter.
- You cannot place pieces beneath a bridge.
- If both players still have pieces but one cannot legally place, that player loses immediately.
- If both players are blocked simultaneously (extremely rare), the winner is the player with the greater remaining piece area.
Winning
The player who successfully places a piece when their opponent cannot is the winner.
Short Game Description
Hexjacency is a duel of tightening spaces and calculated encroachments, where every decision reshapes the battlefield and every placement narrows the future. Red and Blue carve pathways across a confined grid, racing to stay alive as the board collapses around them. Bridges rise like desperate lifelines while teleporters flicker with fleeting opportunity.