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Modelo 3D The Hexjacency Game por PieceByPiece3D no MakerWorld

Descrição

Hexjacency — Rules of Play

Objective

Be the last player able to make a legal placement. If you cannot place a piece on your turn, you lose.

Game Components

Each player (Red and Blue, or any color you so chose to print) receives:

  • 24 Single Hexes (1×1)
  • 2 Double Hexes (2×1)
  • 2 L-Shapes (2×2 with one corner missing)
  • 1 Bridge (2×2 square platform)
  • 1 Teleporter (temporary wall + teleport endpoint)

The board is a 7×7 grid. Only empty spaces may be occupied unless a bridge permits otherwise.

Setup

  1. The board begins empty. 
  2. Players chose a corner to start from
  3. Each player’s supply of pieces remains visible to both sides.

Turn Structure

On your turn, you must attempt one of the following:

1. Place a Piece

You may place one of your remaining pieces on the board if:

  • At least one hex of the new piece touches one hex of your most recently placed piece (orthogonal or diagonal).
  • The piece fits entirely within the board’s boundaries.
  • The spaces it covers are not blocked (unless using a bridge; see below).

After placing a piece, it becomes your new “last piece” for adjacency purposes.

2. Deploy the Bridge (once per game)

Your 2×2 bridge is placed elevated above the board:

  • It covers four spaces but does not occupy them; instead it blocks movement beneath.
  • Those four spaces on the top of the bridge can hold pieces as if they were normal board spaces.
  • Once placed, it remains for the rest of the game.
  • You must still obey adjacency by touching your last piece to the top of the bridge or to its edges.

3. Use the Teleporter (once per game)

A teleporter creates a temporary 1-hex wall and a teleport endpoint lasting three rounds (your next three turns).

When activated:

  • Place the teleporter marker on an empty space adjacent to your last piece.
  • This hex becomes a solid wall for all players until the timer expires.
  • You may, on this turn and your next two turns, treat the teleporter tile as an adjacency anchor:
    • You may place your new piece touching either your actual last piece or the teleporter tile.
  • After three of your turns, the teleporter marker is removed and the space becomes empty again.

Restrictions

  • You may never place a piece that fails adjacency with your last piece or active teleporter.
  • You cannot place pieces beneath a bridge.
  • If both players still have pieces but one cannot legally place, that player loses immediately.
  • If both players are blocked simultaneously (extremely rare), the winner is the player with the greater remaining piece area.

Winning

The player who successfully places a piece when their opponent cannot is the winner.

Short Game Description

Hexjacency is a duel of tightening spaces and calculated encroachments, where every decision reshapes the battlefield and every placement narrows the future. Red and Blue carve pathways across a confined grid, racing to stay alive as the board collapses around them. Bridges rise like desperate lifelines while teleporters flicker with fleeting opportunity. 

MakerWorld

The Hexjacency Game

Publicado em 18 de nov de 2025

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Categoria Board Games
Tags
games strategy colored red blue Black hex 7x7 board boardgames boardgame
Licença BY
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