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Descrição
Satisfactory - Conveyor Lift!
You've been hired by FICSIT, a corporation that has all the charisma of a spreadsheet and all the ethics of a rock. They drop you on a gorgeous, pristine alien planet with one simple directive: exploit everything. Your job is to turn this Eden into a nightmarish, industrial hellscape of your own making, one conveyor belt at a time.
Here's a taste of what your new career entails:
- The plot: What is the point of all this? To build increasingly complex parts for a "Space Elevator" that sends supplies back to your mysterious employer, FICSIT. For what purpose? Your AI assistant, ADA, assures you it's "prudent," which is corporate-speak for "we don't have a clue, but just keep building."
- The factory: Your perfect, organized factory will quickly descend into what players affectionately call "spaghetti". This is when your conveyor belts become a glorious, tangled masterpiece of logistical incompetence, winding over, under, and through each other in a way that suggests a pasta-loving god has dropped its dinner.
- The alien life: You'll spend your days peacefully strip-mining the planet. In between, you might be attacked by a giant, angry spider or a spiny hog. Instead of running, you will probably just sigh and mutter, "Great, now I have to put down another conveyor belt." The local fauna is a minor inconvenience compared to the real enemy: calculating your optimal iron ingot output.
- The endless loop: You start with a small plan, like building a simple wire factory. 12 hours later, you've leveled a forest, built a coal power plant the size of a small city, and still don't have enough wire. The game is a time machine that eats your day and spits you out wondering what happened.
- The satisfaction: The "satisfactory" part of the title is a lie, a cruel corporate joke. The only true satisfaction comes from stepping back from your grotesque, self-replicating machine and thinking, "Look at what I have wrought. My creation is an unstoppable engine of destruction, a monument to my own obsessive, anti-nature ingenuity." Then you realize you're short on screws and start building another tier.
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One of my first major Modeling Projects! This thing took 7+ days to model / test prints / paint in Bambu studio.
Super happy with how it turned out!
These are currently static pieces, nothing moves. In the game the conveyor lift goes up into nothingness! Real life is a bit more difficult!
I do have the main bulk head with as close to colors in the game as possible, i do know this is a lot of filament changes, but it looks so good! I did add a faster paint option in print profiles above, and pulled some parts that can be printed separately to bring down the time, and save filament!
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Satisfactory! I Love the game, and I'm building out the items to sit on these conveyors.
Check out all my Satisfactory items that I've added to this Collection.

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Side trim

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Here is what I'm going to be doing with this! Will post video when i get all the belts weaved though!

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- One of my first major Modeling Projects! This thing took 7+ days to model / test prints / paint in Bambu studio. Super happy with how it turned out!
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